The R.O.B.O.T. (Rise Of Bolts Over Titanium) project consists in a 3D model  for a mobile game. Modeled in Softimage and Zbrush, it has four levels of LOD useful for the different aspects of the game, from game sessions with a far camera to cinematic sessions with close-ups.
 
The white parts of the sculpted model will be coloured in game with a shader or with Photoshop using a mask.
 
The shader uses three maps: color map, normal map, specular map.
 
 

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